[Author]
Author = IamViperx
[Description]
Description = We got a notepad from an officer with the location of a "high end" bunker. Before we get there, Franklin told us that the Families would help us in our operation, as long as they get good money. So, we will meet up with the Families and get to the bunker.
[Objectives]
Objectivescount = 27

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1034,839
Objectives[0]positionY = 4570,627
Objectives[0]positionZ = 123,5996
Objectives[0]Heading = 339,9977
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 19
Objectives[0]Weapon0 = DoubleBarrelShotgun
Objectives[0]Weapon1 = AssaultShotgun
Objectives[0]Weapon2 = SwitchBlade
Objectives[0]Weapon3 = Machete
Objectives[0]Weapon4 = MarksmanPistol
Objectives[0]Weapon5 = CombatMGMk2
Objectives[0]Weapon6 = MachinePistol
Objectives[0]Weapon7 = KnuckleDuster
Objectives[0]Weapon8 = HeavyPistol
Objectives[0]Weapon9 = BattleAxe
Objectives[0]Weapon10 = RevolverMk2
Objectives[0]Weapon11 = MarksmanRifle
Objectives[0]Weapon12 = Revolver
Objectives[0]Weapon13 = SpecialCarbine
Objectives[0]Weapon14 = AssaultRifle
Objectives[0]Weapon15 = PistolMk2
Objectives[0]Weapon16 = SNSPistol
Objectives[0]Weapon17 = MiniSMG
Objectives[0]Weapon18 = PipeBomb
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = Trevor died.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1032,893
Objectives[0]mission_Actors[0]positionY = 4575,495
Objectives[0]mission_Actors[0]positionZ = 122,9763
Objectives[0]mission_Actors[0]Heading = 125,0001
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = -1
Objectives[0]mission_Actors[1]Failed_Text = Franklin died.
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1035,859
Objectives[0]mission_Actors[1]positionY = 4572,699
Objectives[0]mission_Actors[1]positionZ = 123,177
Objectives[0]mission_Actors[1]Heading = 305,0004
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveCutscene[0] = 4
Objectives[0]mission_Actors[2]Survive_Number = -1
Objectives[0]mission_Actors[2]Failed_Text = Viper died.
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -1032,051
Objectives[0]mission_Actors[2]positionY = 4574,626
Objectives[0]mission_Actors[2]positionZ = 123,1714
Objectives[0]mission_Actors[2]Heading = 140
Objectives[0]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 18
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 4
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 2
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1034,172
Objectives[0]mission_Vehicles[0]positionY = 4574,277
Objectives[0]mission_Vehicles[0]positionZ = 122,4051
Objectives[0]mission_Vehicles[0]Heading = 36,64978
Objectives[0]mission_Vehicles[0]Name = Tailgater
Objectives[0]mission_Vehicles[0]Model = tailgater
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicUltraBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicUltraBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter ~b~your car~w~.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -1035,04
Objectives[1]positionY = 4572,716
Objectives[1]positionZ = 121,9156
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 9
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = -377,1672
Objectives[1]mission_Actors[0]positionY = 6065,839
Objectives[1]mission_Actors[0]positionZ = 31,50012
Objectives[1]mission_Actors[0]Heading = 24,99768
Objectives[1]mission_Actors[0]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[0]Relationship_Group = Friend
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Pistol
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = -377,3873
Objectives[1]mission_Actors[1]positionY = 6073,168
Objectives[1]mission_Actors[1]positionZ = 31,49028
Objectives[1]mission_Actors[1]Heading = 129,9976
Objectives[1]mission_Actors[1]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Pistol
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = -382,4977
Objectives[1]mission_Actors[2]positionY = 6074,084
Objectives[1]mission_Actors[2]positionZ = 31,50104
Objectives[1]mission_Actors[2]Heading = 199,9977
Objectives[1]mission_Actors[2]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[2]Relationship_Group = Friend
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = Pistol
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = -390,2345
Objectives[1]mission_Actors[3]positionY = 6069,916
Objectives[1]mission_Actors[3]positionZ = 31,50012
Objectives[1]mission_Actors[3]Heading = 239,9977
Objectives[1]mission_Actors[3]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[3]Relationship_Group = Friend
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = Pistol
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = -394,0316
Objectives[1]mission_Actors[4]positionY = 6066,4
Objectives[1]mission_Actors[4]positionZ = 31,50012
Objectives[1]mission_Actors[4]Heading = 229,9977
Objectives[1]mission_Actors[4]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[4]Relationship_Group = Friend
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = Pistol
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 0
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = -398,6889
Objectives[1]mission_Actors[5]positionY = 6061,383
Objectives[1]mission_Actors[5]positionZ = 31,50012
Objectives[1]mission_Actors[5]Heading = 249,9977
Objectives[1]mission_Actors[5]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[5]Relationship_Group = Friend
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 100
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = Pistol
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = -390,6379
Objectives[1]mission_Actors[6]positionY = 6050,978
Objectives[1]mission_Actors[6]positionZ = 31,50012
Objectives[1]mission_Actors[6]Heading = 139,9977
Objectives[1]mission_Actors[6]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[6]Relationship_Group = Friend
Objectives[1]mission_Actors[6]AddBlip = False
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 100
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = Pistol
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 0
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = -385,3257
Objectives[1]mission_Actors[7]positionY = 6057,479
Objectives[1]mission_Actors[7]positionZ = 31,50012
Objectives[1]mission_Actors[7]Heading = 59,99765
Objectives[1]mission_Actors[7]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[7]Relationship_Group = Friend
Objectives[1]mission_Actors[7]AddBlip = False
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 100
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = Pistol
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 0
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = -381,6803
Objectives[1]mission_Actors[8]positionY = 6060,885
Objectives[1]mission_Actors[8]positionZ = 31,50012
Objectives[1]mission_Actors[8]Heading = 59,99765
Objectives[1]mission_Actors[8]String_Name = g_m_y_famca_01
Objectives[1]mission_Actors[8]Relationship_Group = Friend
Objectives[1]mission_Actors[8]AddBlip = False
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 100
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = Pistol
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 0
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 6
Objectives[1]mission_Vehicles[0]positionX = -380,9698
Objectives[1]mission_Vehicles[0]positionY = 6069,633
Objectives[1]mission_Vehicles[0]positionZ = 30,86195
Objectives[1]mission_Vehicles[0]Heading = 90,00717
Objectives[1]mission_Vehicles[0]Name = Chino Custom
Objectives[1]mission_Vehicles[0]Model = chino2
Objectives[1]mission_Vehicles[0]PrimaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[0]SecondaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = -1
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[1]positionX = -389,6326
Objectives[1]mission_Vehicles[1]positionY = 6065,27
Objectives[1]mission_Vehicles[1]positionZ = 30,86284
Objectives[1]mission_Vehicles[1]Heading = 219,9938
Objectives[1]mission_Vehicles[1]Name = Chino Custom
Objectives[1]mission_Vehicles[1]Model = chino2
Objectives[1]mission_Vehicles[1]PrimaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[1]SecondaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = -1
Objectives[1]mission_Vehicles[1]DirtLevel = 0
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = False
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[2]positionX = -393,8653
Objectives[1]mission_Vehicles[2]positionY = 6061,159
Objectives[1]mission_Vehicles[2]positionZ = 30,86284
Objectives[1]mission_Vehicles[2]Heading = 274,9967
Objectives[1]mission_Vehicles[2]Name = Chino Custom
Objectives[1]mission_Vehicles[2]Model = chino2
Objectives[1]mission_Vehicles[2]PrimaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[2]SecondaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = -1
Objectives[1]mission_Vehicles[2]DirtLevel = 0
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = False
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[3]positionX = -371,3999
Objectives[1]mission_Vehicles[3]positionY = 6067,622
Objectives[1]mission_Vehicles[3]positionZ = 30,86284
Objectives[1]mission_Vehicles[3]Heading = 335,0003
Objectives[1]mission_Vehicles[3]Name = Chino Custom
Objectives[1]mission_Vehicles[3]Model = chino2
Objectives[1]mission_Vehicles[3]PrimaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[3]SecondaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = -1
Objectives[1]mission_Vehicles[3]DirtLevel = 0
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = False
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[4]positionX = -382,2192
Objectives[1]mission_Vehicles[4]positionY = 6078,632
Objectives[1]mission_Vehicles[4]positionZ = 30,814
Objectives[1]mission_Vehicles[4]Heading = 208,529
Objectives[1]mission_Vehicles[4]Name = Chino Custom
Objectives[1]mission_Vehicles[4]Model = chino2
Objectives[1]mission_Vehicles[4]PrimaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[4]SecondaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = -1
Objectives[1]mission_Vehicles[4]DirtLevel = 0
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = False
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[5]positionX = -387,0446
Objectives[1]mission_Vehicles[5]positionY = 6077,667
Objectives[1]mission_Vehicles[5]positionZ = 30,86757
Objectives[1]mission_Vehicles[5]Heading = 114,9995
Objectives[1]mission_Vehicles[5]Name = Chino Custom
Objectives[1]mission_Vehicles[5]Model = chino2
Objectives[1]mission_Vehicles[5]PrimaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[5]SecondaryColor = WornDarkGreen
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = -1
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Drive to the ~y~Families meeting point~w~.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -386,293
Objectives[2]positionY = 6065,211
Objectives[2]positionZ = 30,50012
Objectives[2]Heading = -65,00235
Objectives[2]Diameter = 25
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 12,5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -391,3519
Objectives[3]positionY = 6057,399
Objectives[3]positionZ = 30,50012
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = False
Objectives[3]Int_Task = 0
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = Hey bros, thanks for helping us.
Objectives[4]positionX = -389,9967
Objectives[4]positionY = 6054,909
Objectives[4]positionZ = 30,50012
Objectives[4]Cutscenes_Time = 2
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 3
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 35
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = We do it because we hate the Ballas. And for the cash of course.
Objectives[5]positionX = -387,5321
Objectives[5]positionY = 6059,027
Objectives[5]positionZ = 30,50012
Objectives[5]Cutscenes_Time = 2
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = True
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 1
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 305
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = I will send you the location, see you there.
Objectives[6]positionX = -390,8405
Objectives[6]positionY = 6057,536
Objectives[6]positionZ = 30,50012
Objectives[6]Cutscenes_Time = 2
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 30
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = True
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -394,4514
Objectives[7]positionY = 6057,915
Objectives[7]positionZ = 30,50012
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 30
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = True
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 10
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -393,2562
Objectives[8]positionY = 6055,717
Objectives[8]positionZ = 30,50012
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = False
Objectives[8]Int_Task = 0
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]mission_ActorsCount = 2
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -139,6598
Objectives[8]mission_Actors[0]positionY = 6148,537
Objectives[8]mission_Actors[0]positionZ = 32,33511
Objectives[8]mission_Actors[0]Heading = 139,9977
Objectives[8]mission_Actors[0]String_Name = g_m_y_famca_01
Objectives[8]mission_Actors[0]Relationship_Group = Friend
Objectives[8]mission_Actors[0]AddBlip = False
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Pistol
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[8]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[8]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[8]mission_Actors[0]NeededForObjectiveGoToActor[0] = 11
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -147,0287
Objectives[8]mission_Actors[1]positionY = 6140,566
Objectives[8]mission_Actors[1]positionZ = 32,33511
Objectives[8]mission_Actors[1]Heading = 324,9977
Objectives[8]mission_Actors[1]String_Name = g_f_y_families_01
Objectives[8]mission_Actors[1]Relationship_Group = Companion
Objectives[8]mission_Actors[1]AddBlip = False
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 100
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Pistol
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[8]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[8]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[8]mission_Actors[1]NeededForObjectiveGoToActor[0] = 10
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Get to the ~y~warehouse~w~.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = -143,3617
Objectives[9]positionY = 6145,419
Objectives[9]positionZ = 31,33511
Objectives[9]Heading = -500,0023
Objectives[9]Diameter = 15
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 7,5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 14
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -85,59377
Objectives[9]mission_Actors[0]positionY = 6237,567
Objectives[9]mission_Actors[0]positionZ = 31,09053
Objectives[9]mission_Actors[0]Heading = 189,9977
Objectives[9]mission_Actors[0]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[0]Relationship_Group = Companion
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Pistol
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -75,27504
Objectives[9]mission_Actors[1]positionY = 6238,747
Objectives[9]mission_Actors[1]positionZ = 31,08366
Objectives[9]mission_Actors[1]Heading = 134,9977
Objectives[9]mission_Actors[1]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[1]Relationship_Group = Companion
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Pistol
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -76,41309
Objectives[9]mission_Actors[2]positionY = 6227,518
Objectives[9]mission_Actors[2]positionZ = 31,09084
Objectives[9]mission_Actors[2]Heading = 169,9977
Objectives[9]mission_Actors[2]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 100
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = Pistol
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 0
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -79,82053
Objectives[9]mission_Actors[3]positionY = 6218,185
Objectives[9]mission_Actors[3]positionZ = 31,08986
Objectives[9]mission_Actors[3]Heading = 129,9978
Objectives[9]mission_Actors[3]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 100
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = Pistol
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 0
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -87,77911
Objectives[9]mission_Actors[4]positionY = 6213,079
Objectives[9]mission_Actors[4]positionZ = 31,06091
Objectives[9]mission_Actors[4]Heading = 129,9978
Objectives[9]mission_Actors[4]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = False
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 100
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = Pistol
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 0
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -97,18023
Objectives[9]mission_Actors[5]positionY = 6205,545
Objectives[9]mission_Actors[5]positionZ = 31,02503
Objectives[9]mission_Actors[5]Heading = 129,9978
Objectives[9]mission_Actors[5]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = False
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 100
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = Pistol
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 0
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -109,1862
Objectives[9]mission_Actors[6]positionY = 6193,993
Objectives[9]mission_Actors[6]positionZ = 31,02503
Objectives[9]mission_Actors[6]Heading = 129,9978
Objectives[9]mission_Actors[6]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[6]Relationship_Group = Companion
Objectives[9]mission_Actors[6]AddBlip = False
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 100
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = Pistol
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 0
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -104,0082
Objectives[9]mission_Actors[7]positionY = 6191,851
Objectives[9]mission_Actors[7]positionZ = 31,02503
Objectives[9]mission_Actors[7]Heading = 129,9978
Objectives[9]mission_Actors[7]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = False
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 100
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = Pistol
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 0
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = -109,2361
Objectives[9]mission_Actors[8]positionY = 6181,749
Objectives[9]mission_Actors[8]positionZ = 31,02492
Objectives[9]mission_Actors[8]Heading = 24,9978
Objectives[9]mission_Actors[8]String_Name = g_m_y_ballasout_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = False
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 100
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = Pistol
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 0
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = -112,4278
Objectives[9]mission_Actors[9]positionY = 6186,534
Objectives[9]mission_Actors[9]positionZ = 31,02492
Objectives[9]mission_Actors[9]Heading = 224,9977
Objectives[9]mission_Actors[9]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = False
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 100
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = Pistol
Objectives[9]mission_Actors[9]Variation = Random
Objectives[9]mission_Actors[9]Task = 0
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = -102,0781
Objectives[9]mission_Actors[10]positionY = 6197,825
Objectives[9]mission_Actors[10]positionZ = 31,02503
Objectives[9]mission_Actors[10]Heading = 224,9977
Objectives[9]mission_Actors[10]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = False
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 100
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = Pistol
Objectives[9]mission_Actors[10]Variation = Random
Objectives[9]mission_Actors[10]Task = 0
Objectives[9]mission_Actors[10]Task_Guard_Range = 5
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Actors[11]Survive_Number = 0
Objectives[9]mission_Actors[11]Failed_Text = 
Objectives[9]mission_Actors[11]Remove_After = 0
Objectives[9]mission_Actors[11]positionX = -103,4492
Objectives[9]mission_Actors[11]positionY = 6207,061
Objectives[9]mission_Actors[11]positionZ = 31,02503
Objectives[9]mission_Actors[11]Heading = 244,9977
Objectives[9]mission_Actors[11]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[11]Relationship_Group = Enemy1
Objectives[9]mission_Actors[11]AddBlip = False
Objectives[9]mission_Actors[11]ShowCone = False
Objectives[9]mission_Actors[11]Invincible = False
Objectives[9]mission_Actors[11]SetHealth = 100
Objectives[9]mission_Actors[11]DieFromHeadShot = True
Objectives[9]mission_Actors[11]CanExitVehicle = True
Objectives[9]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[11]AlwaysFight = True
Objectives[9]mission_Actors[11]Seeing_Range = 30
Objectives[9]mission_Actors[11]Hearing_Range = 30
Objectives[9]mission_Actors[11]CombatMovement = Offensive
Objectives[9]mission_Actors[11]weapon = Pistol
Objectives[9]mission_Actors[11]Variation = Random
Objectives[9]mission_Actors[11]Task = 0
Objectives[9]mission_Actors[11]Task_Guard_Range = 5
Objectives[9]mission_Actors[11]Task_Stay_In_Range = True
Objectives[9]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[11]Task_Scenario = NONE
Objectives[9]mission_Actors[12]Survive_Number = 0
Objectives[9]mission_Actors[12]Failed_Text = 
Objectives[9]mission_Actors[12]Remove_After = 0
Objectives[9]mission_Actors[12]positionX = -81,72382
Objectives[9]mission_Actors[12]positionY = 6223,187
Objectives[9]mission_Actors[12]positionZ = 31,09018
Objectives[9]mission_Actors[12]Heading = 159,9978
Objectives[9]mission_Actors[12]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[12]Relationship_Group = Enemy1
Objectives[9]mission_Actors[12]AddBlip = False
Objectives[9]mission_Actors[12]ShowCone = False
Objectives[9]mission_Actors[12]Invincible = False
Objectives[9]mission_Actors[12]SetHealth = 100
Objectives[9]mission_Actors[12]DieFromHeadShot = True
Objectives[9]mission_Actors[12]CanExitVehicle = True
Objectives[9]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[12]AlwaysFight = True
Objectives[9]mission_Actors[12]Seeing_Range = 30
Objectives[9]mission_Actors[12]Hearing_Range = 30
Objectives[9]mission_Actors[12]CombatMovement = Offensive
Objectives[9]mission_Actors[12]weapon = Pistol
Objectives[9]mission_Actors[12]Variation = Random
Objectives[9]mission_Actors[12]Task = 0
Objectives[9]mission_Actors[12]Task_Guard_Range = 5
Objectives[9]mission_Actors[12]Task_Stay_In_Range = True
Objectives[9]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[12]Task_Scenario = NONE
Objectives[9]mission_Actors[13]Survive_Number = 0
Objectives[9]mission_Actors[13]Failed_Text = 
Objectives[9]mission_Actors[13]Remove_After = 0
Objectives[9]mission_Actors[13]positionX = -125,243
Objectives[9]mission_Actors[13]positionY = 6168,228
Objectives[9]mission_Actors[13]positionZ = 31,02495
Objectives[9]mission_Actors[13]Heading = 109,9978
Objectives[9]mission_Actors[13]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[13]Relationship_Group = Enemy1
Objectives[9]mission_Actors[13]AddBlip = False
Objectives[9]mission_Actors[13]ShowCone = False
Objectives[9]mission_Actors[13]Invincible = False
Objectives[9]mission_Actors[13]SetHealth = 100
Objectives[9]mission_Actors[13]DieFromHeadShot = True
Objectives[9]mission_Actors[13]CanExitVehicle = True
Objectives[9]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[13]AlwaysFight = True
Objectives[9]mission_Actors[13]Seeing_Range = 30
Objectives[9]mission_Actors[13]Hearing_Range = 30
Objectives[9]mission_Actors[13]CombatMovement = Offensive
Objectives[9]mission_Actors[13]weapon = Pistol
Objectives[9]mission_Actors[13]Variation = Random
Objectives[9]mission_Actors[13]Task = 0
Objectives[9]mission_Actors[13]Task_Guard_Range = 5
Objectives[9]mission_Actors[13]Task_Stay_In_Range = True
Objectives[9]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[13]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = GoTo_Actor
Objectives[10]Text = Go to your ~b~crew~w~.
Objectives[10]positionX = -146,6735
Objectives[10]positionY = 6141,174
Objectives[10]positionZ = 31,33511
Objectives[10]GoTo_Actor_ChangToCompanion = True
Objectives[10]GoTo_Actor_Distance = 3
Objectives[10]GoTo_Actor_Remove_Blip = True
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = Go to your ~b~crew~w~.
Objectives[11]positionX = -140,3611
Objectives[11]positionY = 6147,636
Objectives[11]positionZ = 31,33511
Objectives[11]GoTo_Actor_ChangToCompanion = True
Objectives[11]GoTo_Actor_Distance = 3
Objectives[11]GoTo_Actor_Remove_Blip = True
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Clear the ~r~Cops~w~ and the ~r~Ballas ~w~out.
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = -144,2308
Objectives[12]positionY = 6145,457
Objectives[12]positionZ = 31,33511
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = prop_notepad_02
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Get to the ~y~elevator~w~.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -83,56144
Objectives[13]positionY = 6240,917
Objectives[13]positionZ = 30,08996
Objectives[13]Heading = -755,0023
Objectives[13]Diameter = 2
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Teleport_Objective
Objectives[14]Text = *Elevator Music*
Objectives[14]positionX = 2148,76
Objectives[14]positionY = 2921,148
Objectives[14]positionZ = -62,90191
Objectives[14]ObjectiveRotation = 85,00018
Objectives[14]mission_ActorsCount = 17
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 2120,746
Objectives[14]mission_Actors[0]positionY = 2927,532
Objectives[14]mission_Actors[0]positionZ = -61,90191
Objectives[14]mission_Actors[0]Heading = 245,0002
Objectives[14]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = Pistol
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 2100,403
Objectives[14]mission_Actors[1]positionY = 2921,671
Objectives[14]mission_Actors[1]positionZ = -61,90191
Objectives[14]mission_Actors[1]Heading = 255,0002
Objectives[14]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 100
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = Pistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 2091,772
Objectives[14]mission_Actors[2]positionY = 2925,161
Objectives[14]mission_Actors[2]positionZ = -61,90191
Objectives[14]mission_Actors[2]Heading = 250,0002
Objectives[14]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 100
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Pistol
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 2078,008
Objectives[14]mission_Actors[3]positionY = 2930,937
Objectives[14]mission_Actors[3]positionZ = -61,90177
Objectives[14]mission_Actors[3]Heading = 265,0002
Objectives[14]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 100
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = Pistol
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 2062,682
Objectives[14]mission_Actors[4]positionY = 2928,609
Objectives[14]mission_Actors[4]positionZ = -61,90202
Objectives[14]mission_Actors[4]Heading = 270,0002
Objectives[14]mission_Actors[4]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = False
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 100
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = Pistol
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = 2055,672
Objectives[14]mission_Actors[5]positionY = 2939,093
Objectives[14]mission_Actors[5]positionZ = -61,90177
Objectives[14]mission_Actors[5]Heading = 170,0002
Objectives[14]mission_Actors[5]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = False
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 100
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = Pistol
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = 2039,7
Objectives[14]mission_Actors[6]positionY = 2946,001
Objectives[14]mission_Actors[6]positionZ = -61,90177
Objectives[14]mission_Actors[6]Heading = 200,0002
Objectives[14]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = False
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 100
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = Pistol
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = 2047,121
Objectives[14]mission_Actors[7]positionY = 2973,716
Objectives[14]mission_Actors[7]positionZ = -61,90177
Objectives[14]mission_Actors[7]Heading = 220,0002
Objectives[14]mission_Actors[7]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = False
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 100
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Offensive
Objectives[14]mission_Actors[7]weapon = Pistol
Objectives[14]mission_Actors[7]Variation = Random
Objectives[14]mission_Actors[7]Task = 0
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Actors[8]Survive_Number = 0
Objectives[14]mission_Actors[8]Failed_Text = 
Objectives[14]mission_Actors[8]Remove_After = 0
Objectives[14]mission_Actors[8]positionX = 2045,25
Objectives[14]mission_Actors[8]positionY = 2972,583
Objectives[14]mission_Actors[8]positionZ = -67,30191
Objectives[14]mission_Actors[8]Heading = 40,00017
Objectives[14]mission_Actors[8]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[8]Relationship_Group = Enemy1
Objectives[14]mission_Actors[8]AddBlip = False
Objectives[14]mission_Actors[8]ShowCone = False
Objectives[14]mission_Actors[8]Invincible = False
Objectives[14]mission_Actors[8]SetHealth = 100
Objectives[14]mission_Actors[8]DieFromHeadShot = True
Objectives[14]mission_Actors[8]CanExitVehicle = True
Objectives[14]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[8]AlwaysFight = True
Objectives[14]mission_Actors[8]Seeing_Range = 30
Objectives[14]mission_Actors[8]Hearing_Range = 30
Objectives[14]mission_Actors[8]CombatMovement = Offensive
Objectives[14]mission_Actors[8]weapon = Pistol
Objectives[14]mission_Actors[8]Variation = Random
Objectives[14]mission_Actors[8]Task = 0
Objectives[14]mission_Actors[8]Task_Guard_Range = 5
Objectives[14]mission_Actors[8]Task_Stay_In_Range = True
Objectives[14]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[8]Task_Scenario = NONE
Objectives[14]mission_Actors[9]Survive_Number = 0
Objectives[14]mission_Actors[9]Failed_Text = 
Objectives[14]mission_Actors[9]Remove_After = 0
Objectives[14]mission_Actors[9]positionX = 2056,455
Objectives[14]mission_Actors[9]positionY = 2964,463
Objectives[14]mission_Actors[9]positionZ = -67,30191
Objectives[14]mission_Actors[9]Heading = 65,00019
Objectives[14]mission_Actors[9]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[9]Relationship_Group = Enemy1
Objectives[14]mission_Actors[9]AddBlip = False
Objectives[14]mission_Actors[9]ShowCone = False
Objectives[14]mission_Actors[9]Invincible = False
Objectives[14]mission_Actors[9]SetHealth = 100
Objectives[14]mission_Actors[9]DieFromHeadShot = True
Objectives[14]mission_Actors[9]CanExitVehicle = True
Objectives[14]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[9]AlwaysFight = True
Objectives[14]mission_Actors[9]Seeing_Range = 30
Objectives[14]mission_Actors[9]Hearing_Range = 30
Objectives[14]mission_Actors[9]CombatMovement = Offensive
Objectives[14]mission_Actors[9]weapon = Pistol
Objectives[14]mission_Actors[9]Variation = Random
Objectives[14]mission_Actors[9]Task = 0
Objectives[14]mission_Actors[9]Task_Guard_Range = 5
Objectives[14]mission_Actors[9]Task_Stay_In_Range = True
Objectives[14]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[9]Task_Scenario = NONE
Objectives[14]mission_Actors[10]Survive_Number = 0
Objectives[14]mission_Actors[10]Failed_Text = 
Objectives[14]mission_Actors[10]Remove_After = 0
Objectives[14]mission_Actors[10]positionX = 2068,744
Objectives[14]mission_Actors[10]positionY = 2994,37
Objectives[14]mission_Actors[10]positionZ = -67,70161
Objectives[14]mission_Actors[10]Heading = 140,0002
Objectives[14]mission_Actors[10]String_Name = s_m_y_cop_01
Objectives[14]mission_Actors[10]Relationship_Group = Enemy1
Objectives[14]mission_Actors[10]AddBlip = False
Objectives[14]mission_Actors[10]ShowCone = False
Objectives[14]mission_Actors[10]Invincible = False
Objectives[14]mission_Actors[10]SetHealth = 100
Objectives[14]mission_Actors[10]DieFromHeadShot = True
Objectives[14]mission_Actors[10]CanExitVehicle = True
Objectives[14]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[10]AlwaysFight = True
Objectives[14]mission_Actors[10]Seeing_Range = 30
Objectives[14]mission_Actors[10]Hearing_Range = 30
Objectives[14]mission_Actors[10]CombatMovement = Offensive
Objectives[14]mission_Actors[10]weapon = Pistol
Objectives[14]mission_Actors[10]Variation = Random
Objectives[14]mission_Actors[10]Task = 0
Objectives[14]mission_Actors[10]Task_Guard_Range = 5
Objectives[14]mission_Actors[10]Task_Stay_In_Range = True
Objectives[14]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[10]Task_Scenario = NONE
Objectives[14]mission_Actors[11]Survive_Number = 0
Objectives[14]mission_Actors[11]Failed_Text = 
Objectives[14]mission_Actors[11]Remove_After = 0
Objectives[14]mission_Actors[11]positionX = 2062,569
Objectives[14]mission_Actors[11]positionY = 2987,558
Objectives[14]mission_Actors[11]positionZ = -67,70161
Objectives[14]mission_Actors[11]Heading = 140,0002
Objectives[14]mission_Actors[11]String_Name = g_m_y_ballasout_01
Objectives[14]mission_Actors[11]Relationship_Group = Enemy1
Objectives[14]mission_Actors[11]AddBlip = False
Objectives[14]mission_Actors[11]ShowCone = False
Objectives[14]mission_Actors[11]Invincible = False
Objectives[14]mission_Actors[11]SetHealth = 100
Objectives[14]mission_Actors[11]DieFromHeadShot = True
Objectives[14]mission_Actors[11]CanExitVehicle = True
Objectives[14]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[11]AlwaysFight = True
Objectives[14]mission_Actors[11]Seeing_Range = 30
Objectives[14]mission_Actors[11]Hearing_Range = 30
Objectives[14]mission_Actors[11]CombatMovement = Offensive
Objectives[14]mission_Actors[11]weapon = Pistol
Objectives[14]mission_Actors[11]Variation = Random
Objectives[14]mission_Actors[11]Task = 0
Objectives[14]mission_Actors[11]Task_Guard_Range = 5
Objectives[14]mission_Actors[11]Task_Stay_In_Range = True
Objectives[14]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[11]Task_Scenario = NONE
Objectives[14]mission_Actors[12]Survive_Number = 0
Objectives[14]mission_Actors[12]Failed_Text = 
Objectives[14]mission_Actors[12]Remove_After = 0
Objectives[14]mission_Actors[12]positionX = 2053,029
Objectives[14]mission_Actors[12]positionY = 2983,996
Objectives[14]mission_Actors[12]positionZ = -67,30191
Objectives[14]mission_Actors[12]Heading = 35,00019
Objectives[14]mission_Actors[12]String_Name = g_m_y_ballasout_01
Objectives[14]mission_Actors[12]Relationship_Group = Enemy1
Objectives[14]mission_Actors[12]AddBlip = False
Objectives[14]mission_Actors[12]ShowCone = False
Objectives[14]mission_Actors[12]Invincible = False
Objectives[14]mission_Actors[12]SetHealth = 100
Objectives[14]mission_Actors[12]DieFromHeadShot = True
Objectives[14]mission_Actors[12]CanExitVehicle = True
Objectives[14]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[12]AlwaysFight = True
Objectives[14]mission_Actors[12]Seeing_Range = 30
Objectives[14]mission_Actors[12]Hearing_Range = 30
Objectives[14]mission_Actors[12]CombatMovement = Offensive
Objectives[14]mission_Actors[12]weapon = Pistol
Objectives[14]mission_Actors[12]Variation = Random
Objectives[14]mission_Actors[12]Task = 0
Objectives[14]mission_Actors[12]Task_Guard_Range = 5
Objectives[14]mission_Actors[12]Task_Stay_In_Range = True
Objectives[14]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[12]Task_Scenario = NONE
Objectives[14]mission_Actors[13]Survive_Number = 0
Objectives[14]mission_Actors[13]Failed_Text = 
Objectives[14]mission_Actors[13]Remove_After = 0
Objectives[14]mission_Actors[13]positionX = 2059,109
Objectives[14]mission_Actors[13]positionY = 2977,922
Objectives[14]mission_Actors[13]positionZ = -61,90177
Objectives[14]mission_Actors[13]Heading = 120,0002
Objectives[14]mission_Actors[13]String_Name = g_m_y_ballasout_01
Objectives[14]mission_Actors[13]Relationship_Group = Enemy1
Objectives[14]mission_Actors[13]AddBlip = False
Objectives[14]mission_Actors[13]ShowCone = False
Objectives[14]mission_Actors[13]Invincible = False
Objectives[14]mission_Actors[13]SetHealth = 100
Objectives[14]mission_Actors[13]DieFromHeadShot = True
Objectives[14]mission_Actors[13]CanExitVehicle = True
Objectives[14]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[13]AlwaysFight = True
Objectives[14]mission_Actors[13]Seeing_Range = 30
Objectives[14]mission_Actors[13]Hearing_Range = 30
Objectives[14]mission_Actors[13]CombatMovement = Offensive
Objectives[14]mission_Actors[13]weapon = Pistol
Objectives[14]mission_Actors[13]Variation = Random
Objectives[14]mission_Actors[13]Task = 0
Objectives[14]mission_Actors[13]Task_Guard_Range = 5
Objectives[14]mission_Actors[13]Task_Stay_In_Range = True
Objectives[14]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[13]Task_Scenario = NONE
Objectives[14]mission_Actors[14]Survive_Number = 0
Objectives[14]mission_Actors[14]Failed_Text = 
Objectives[14]mission_Actors[14]Remove_After = 0
Objectives[14]mission_Actors[14]positionX = 2042,528
Objectives[14]mission_Actors[14]positionY = 2959,713
Objectives[14]mission_Actors[14]positionZ = -61,90199
Objectives[14]mission_Actors[14]Heading = 160,0002
Objectives[14]mission_Actors[14]String_Name = g_m_y_ballasout_01
Objectives[14]mission_Actors[14]Relationship_Group = Enemy1
Objectives[14]mission_Actors[14]AddBlip = False
Objectives[14]mission_Actors[14]ShowCone = False
Objectives[14]mission_Actors[14]Invincible = False
Objectives[14]mission_Actors[14]SetHealth = 100
Objectives[14]mission_Actors[14]DieFromHeadShot = True
Objectives[14]mission_Actors[14]CanExitVehicle = True
Objectives[14]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[14]AlwaysFight = True
Objectives[14]mission_Actors[14]Seeing_Range = 30
Objectives[14]mission_Actors[14]Hearing_Range = 30
Objectives[14]mission_Actors[14]CombatMovement = Offensive
Objectives[14]mission_Actors[14]weapon = Pistol
Objectives[14]mission_Actors[14]Variation = Random
Objectives[14]mission_Actors[14]Task = 0
Objectives[14]mission_Actors[14]Task_Guard_Range = 5
Objectives[14]mission_Actors[14]Task_Stay_In_Range = True
Objectives[14]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[14]Task_Scenario = NONE
Objectives[14]mission_Actors[15]Survive_Number = 0
Objectives[14]mission_Actors[15]Failed_Text = 
Objectives[14]mission_Actors[15]Remove_After = 0
Objectives[14]mission_Actors[15]positionX = 2044,226
Objectives[14]mission_Actors[15]positionY = 2939,147
Objectives[14]mission_Actors[15]positionZ = -61,90176
Objectives[14]mission_Actors[15]Heading = 220,0002
Objectives[14]mission_Actors[15]String_Name = g_m_y_ballasout_01
Objectives[14]mission_Actors[15]Relationship_Group = Enemy1
Objectives[14]mission_Actors[15]AddBlip = False
Objectives[14]mission_Actors[15]ShowCone = False
Objectives[14]mission_Actors[15]Invincible = False
Objectives[14]mission_Actors[15]SetHealth = 100
Objectives[14]mission_Actors[15]DieFromHeadShot = True
Objectives[14]mission_Actors[15]CanExitVehicle = True
Objectives[14]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[15]AlwaysFight = True
Objectives[14]mission_Actors[15]Seeing_Range = 30
Objectives[14]mission_Actors[15]Hearing_Range = 30
Objectives[14]mission_Actors[15]CombatMovement = Offensive
Objectives[14]mission_Actors[15]weapon = Pistol
Objectives[14]mission_Actors[15]Variation = Random
Objectives[14]mission_Actors[15]Task = 0
Objectives[14]mission_Actors[15]Task_Guard_Range = 5
Objectives[14]mission_Actors[15]Task_Stay_In_Range = True
Objectives[14]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[15]Task_Scenario = NONE
Objectives[14]mission_Actors[16]Survive_Number = 0
Objectives[14]mission_Actors[16]Failed_Text = 
Objectives[14]mission_Actors[16]Remove_After = 0
Objectives[14]mission_Actors[16]positionX = 2081,437
Objectives[14]mission_Actors[16]positionY = 2934,183
Objectives[14]mission_Actors[16]positionZ = -61,90177
Objectives[14]mission_Actors[16]Heading = 260,0002
Objectives[14]mission_Actors[16]String_Name = g_m_y_ballasout_01
Objectives[14]mission_Actors[16]Relationship_Group = Enemy1
Objectives[14]mission_Actors[16]AddBlip = False
Objectives[14]mission_Actors[16]ShowCone = False
Objectives[14]mission_Actors[16]Invincible = False
Objectives[14]mission_Actors[16]SetHealth = 100
Objectives[14]mission_Actors[16]DieFromHeadShot = True
Objectives[14]mission_Actors[16]CanExitVehicle = True
Objectives[14]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[16]AlwaysFight = True
Objectives[14]mission_Actors[16]Seeing_Range = 30
Objectives[14]mission_Actors[16]Hearing_Range = 30
Objectives[14]mission_Actors[16]CombatMovement = Offensive
Objectives[14]mission_Actors[16]weapon = Pistol
Objectives[14]mission_Actors[16]Variation = Random
Objectives[14]mission_Actors[16]Task = 0
Objectives[14]mission_Actors[16]Task_Guard_Range = 5
Objectives[14]mission_Actors[16]Task_Stay_In_Range = True
Objectives[14]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[16]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 2
Objectives[14]mission_Props[0]Model = p_amb_lap_top_02
Objectives[14]mission_Props[0]PlaceOnGround = False
Objectives[14]mission_Props[0]FreesePosition = True
Objectives[14]mission_Props[0]positionX = 2067,416
Objectives[14]mission_Props[0]positionY = 2995,248
Objectives[14]mission_Props[0]positionZ = -63,70955
Objectives[14]mission_Props[0]rotationX = 0
Objectives[14]mission_Props[0]rotationY = 0
Objectives[14]mission_Props[0]rotationZ = -127,5
Objectives[14]mission_Props[1]Model = p_amb_lap_top_02
Objectives[14]mission_Props[1]PlaceOnGround = False
Objectives[14]mission_Props[1]FreesePosition = True
Objectives[14]mission_Props[1]positionX = 2067,096
Objectives[14]mission_Props[1]positionY = 2994,833
Objectives[14]mission_Props[1]positionZ = -63,70955
Objectives[14]mission_Props[1]rotationX = 0
Objectives[14]mission_Props[1]rotationY = 0
Objectives[14]mission_Props[1]rotationZ = -127,5
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Clear the ~r~Cops ~w~and the ~r~Ballas ~w~out.
Objectives[15]Text2 = 
Objectives[15]Type = Kill_Actors
Objectives[15]positionX = 2067,015
Objectives[15]positionY = 2992,51
Objectives[15]positionZ = -64,50176
Objectives[15]KillAll1 = True
Objectives[15]KillAll2 = False
Objectives[15]Kill_Actors_Add_Blips = True
Objectives[15]Kill_Actors_Add_Markers = False
Objectives[15]DropPickups = False
Objectives[15]Droped_Pickup_Model = prop_notepad_02
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Hack_Objective
Objectives[16]Text = Hack the ~g~laptop~w~.
Objectives[16]positionX = 2066,707
Objectives[16]positionY = 2995,672
Objectives[16]positionZ = -64,50176
Objectives[16]Hack_Anim = Laptop on desk
Objectives[16]Hack_Both = True
Objectives[16]Hack_Prop_PositionX = 2067,096
Objectives[16]Hack_Prop_PositionY = 2994,833
Objectives[16]Hack_Prop_PositionZ = -63,70955
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = -145,7067
Objectives[16]ObjectiveMessages[0]positionY = 6148,861
Objectives[16]ObjectiveMessages[0]positionZ = 31,33511
Objectives[16]ObjectiveMessages[0]Message = If we want to take over that, we have to hack the laptops!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 1
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -144,371
Objectives[16]ObjectiveMessages[1]positionY = 6150,771
Objectives[16]ObjectiveMessages[1]positionZ = 31,33511
Objectives[16]ObjectiveMessages[1]Message = Understood.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 3
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 2046,033
Objectives[17]positionY = 2962,043
Objectives[17]positionZ = -62,90176
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 4
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 2044,682
Objectives[17]mission_Actors[0]positionY = 2961,487
Objectives[17]mission_Actors[0]positionZ = -61,90185
Objectives[17]mission_Actors[0]Heading = 330,0003
Objectives[17]mission_Actors[0]String_Name = g_m_y_famca_01
Objectives[17]mission_Actors[0]Relationship_Group = Companion
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Pistol
Objectives[17]mission_Actors[0]Variation = Random
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 2046,13
Objectives[17]mission_Actors[1]positionY = 2960,481
Objectives[17]mission_Actors[1]positionZ = -61,90185
Objectives[17]mission_Actors[1]Heading = 330,0003
Objectives[17]mission_Actors[1]String_Name = g_m_y_famca_01
Objectives[17]mission_Actors[1]Relationship_Group = Companion
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = Pistol
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[17]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 4
Objectives[17]ObjectiveMessages[0]positionX = 2045,379
Objectives[17]ObjectiveMessages[0]positionY = 2960,985
Objectives[17]ObjectiveMessages[0]positionZ = -62,90176
Objectives[17]ObjectiveMessages[0]Message = We came as fast we could!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 2047,901
Objectives[17]ObjectiveMessages[1]positionY = 2961,871
Objectives[17]ObjectiveMessages[1]positionZ = -62,90176
Objectives[17]ObjectiveMessages[1]Message = Okay, make sure no Cops or Ballas come in here.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 2
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 2049,452
Objectives[17]ObjectiveMessages[2]positionY = 2965,904
Objectives[17]ObjectiveMessages[2]positionZ = -62,90177
Objectives[17]ObjectiveMessages[2]Message = Uhm... They are already on their way. We saw them storming in.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 4
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 2049,14
Objectives[17]ObjectiveMessages[3]positionY = 2969,786
Objectives[17]ObjectiveMessages[3]positionZ = -62,90177
Objectives[17]ObjectiveMessages[3]Message = Okay, everyone! Show them that they should not fool us!
Objectives[17]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = White
Objectives[17]ObjectiveMessages[3]PlayFromStart = False
Objectives[17]ObjectiveMessages[3]Delay = True
Objectives[17]ObjectiveMessages[3]DelayTime = 6
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = True
Objectives[17]ObjectiveMessages[3]TypeTextMesage = False
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 2038,644
Objectives[18]positionY = 2950,101
Objectives[18]positionZ = -62,902
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 1
Objectives[18]mission_ActorsCount = 8
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 2102,45
Objectives[18]mission_Actors[0]positionY = 2926,708
Objectives[18]mission_Actors[0]positionZ = -61,90191
Objectives[18]mission_Actors[0]Heading = 65,00021
Objectives[18]mission_Actors[0]String_Name = g_m_y_ballasout_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = Pistol
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 2122,002
Objectives[18]mission_Actors[1]positionY = 2918,772
Objectives[18]mission_Actors[1]positionZ = -61,90191
Objectives[18]mission_Actors[1]Heading = 90,00018
Objectives[18]mission_Actors[1]String_Name = g_m_y_ballasout_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = Pistol
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 2131,02
Objectives[18]mission_Actors[2]positionY = 2919,205
Objectives[18]mission_Actors[2]positionZ = -61,90191
Objectives[18]mission_Actors[2]Heading = 90,00018
Objectives[18]mission_Actors[2]String_Name = g_m_y_ballasout_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = Pistol
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 2110,31
Objectives[18]mission_Actors[3]positionY = 2922,528
Objectives[18]mission_Actors[3]positionZ = -61,90191
Objectives[18]mission_Actors[3]Heading = 90,00018
Objectives[18]mission_Actors[3]String_Name = g_m_y_ballasout_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = Pistol
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 2092,121
Objectives[18]mission_Actors[4]positionY = 2931,714
Objectives[18]mission_Actors[4]positionZ = -61,90191
Objectives[18]mission_Actors[4]Heading = 90,00018
Objectives[18]mission_Actors[4]String_Name = g_m_y_ballasout_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = Pistol
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 2101,622
Objectives[18]mission_Actors[5]positionY = 2923,017
Objectives[18]mission_Actors[5]positionZ = -61,90191
Objectives[18]mission_Actors[5]Heading = 90,00018
Objectives[18]mission_Actors[5]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 100
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = Pistol
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = 2106,746
Objectives[18]mission_Actors[6]positionY = 2919,771
Objectives[18]mission_Actors[6]positionZ = -61,90191
Objectives[18]mission_Actors[6]Heading = 90,00018
Objectives[18]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = False
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 100
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = Pistol
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = 2115,478
Objectives[18]mission_Actors[7]positionY = 2923,948
Objectives[18]mission_Actors[7]positionZ = -61,90191
Objectives[18]mission_Actors[7]Heading = 90,00018
Objectives[18]mission_Actors[7]String_Name = s_m_y_cop_01
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 100
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = Pistol
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Clear the ~r~Cops ~w~and the ~r~Ballas ~w~ out.
Objectives[19]Text2 = 
Objectives[19]Type = Kill_Actors
Objectives[19]positionX = 2095,237
Objectives[19]positionY = 2924,834
Objectives[19]positionZ = -62,90191
Objectives[19]KillAll1 = True
Objectives[19]KillAll2 = False
Objectives[19]Kill_Actors_Add_Blips = True
Objectives[19]Kill_Actors_Add_Markers = False
Objectives[19]DropPickups = False
Objectives[19]Droped_Pickup_Model = prop_notepad_02
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Get out of the ~y~facility~w~.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 2132,974
Objectives[20]positionY = 2919,763
Objectives[20]positionZ = -62,79181
Objectives[20]Heading = -629,9998
Objectives[20]Diameter = 2
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 1
Objectives[20]ObjectiveMessages[0]positionX = 2129,351
Objectives[20]ObjectiveMessages[0]positionY = 2922,442
Objectives[20]ObjectiveMessages[0]positionZ = -62,90191
Objectives[20]ObjectiveMessages[0]Message = Let's get out of here, there will be more!
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = True
Objectives[20]ObjectiveMessages[0]DelayTime = 2
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = *Elevator Music*
Objectives[21]positionX = -83,75522
Objectives[21]positionY = 6236,51
Objectives[21]positionZ = 30,09125
Objectives[21]ObjectiveRotation = -874,9998
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = -85,48063
Objectives[22]positionY = 6236,537
Objectives[22]positionZ = 30,09086
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Friend
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = False
Objectives[22]Int_Task = 0
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -146,3025
Objectives[23]positionY = 6142,091
Objectives[23]positionZ = 31,33511
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = True
Objectives[23]SetPlayerActor_RelationshipGroup = Friend
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 2046,444
Objectives[24]positionY = 2960,028
Objectives[24]positionZ = -62,90176
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = True
Objectives[24]SetPlayerActor_RelationshipGroup = Friend
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = False
Objectives[24]Int_Task = 0
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 2044,697
Objectives[25]positionY = 2962,01
Objectives[25]positionZ = -62,90176
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = True
Objectives[25]SetPlayerActor_RelationshipGroup = Friend
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = False
Objectives[25]Int_Task = 0
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 2
Objectives[25]ObjectiveMessages[0]positionX = 2045,328
Objectives[25]ObjectiveMessages[0]positionY = 2958,01
Objectives[25]ObjectiveMessages[0]positionZ = -62,90176
Objectives[25]ObjectiveMessages[0]Message = We will take care of this, you better escape!
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 2043,603
Objectives[25]ObjectiveMessages[1]positionY = 2959,406
Objectives[25]ObjectiveMessages[1]positionZ = -62,90176
Objectives[25]ObjectiveMessages[1]Message = Thanks!
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 2
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[26]Text = Escape to the ~y~mountain house~w~.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -1036,342
Objectives[26]positionY = 4574,102
Objectives[26]positionZ = 121,7471
Objectives[26]Heading = -1095
Objectives[26]Diameter = 10
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

